Chapter 464 Magic Epic
Chapter 464 Magic Epic
Orcs, humans, undead, night elves.
The single-player main storyline of the entire Warcraft.
It is displayed according to the four races in the game.
RTS multiplayer battles, for the current "Warcraft", even some RTS masters actually do not understand.
Because this game has many breakthroughs from the previous RTS.
For example, population restrictions, the previous RTS is basically two words: violent soldiers.
Whoever has more soldiers will win the game at the end.
In addition, the gap between high-level soldiers and low-level soldiers is also very obvious.
Basically, a high-level soldier can fight a dozen low-level soldiers.
So in the later stage, basically no one will send low-level soldiers, all high-level soldiers will fight in chaos, and low-level soldiers are only used for - excessive.
But Warcraft - not so much.
The restraint of the arms is vividly displayed, and it is matched with the existence of heroes, technology trees, and population restrictions.
Let "Warcraft" full of many variables.
For players who like RTS, the various settings and innovations in "Warcraft" have simply subverted their perception of RTS gameplay.
Attack type, defense type, different buildings and various arms and technologies, as well as hero-related settings.
Just don't get too deep.
For ordinary players, they don't care much about RTS gameplay.
But they can completely treat it not as an RTS game, but as a magical epic masterpiece that can lead troops to fight.
And even on PC, the single-player story of Warcraft.
Not like the old RTS either.
Players have always said that RTS has no plot, and the main reason is the lack of substitution.
Because of the cost, the modeling of general RTS games is relatively rough, and it is difficult to rely on plot performances to bring players a sense of immersion.
But "Warcraft" is completely different.
The story is compact and exciting, but Chen Xu is not stingy in the strategically important IP of "Warcraft".
Although it did not use the length of the previous "Metal Gear: Guns of the Patriots" broadcast.
However, the exquisite models in the game can fully support the plot performance of real-time calculation.
And because of the exquisite model, the mirror movement in the game can also be better played.
The main reason why many games adopt the mode of dialogue + CG is that the modeling in the game does not support close-range movement.
Now, with the high investment of Chen Xu, the exquisite modeling of "Warcraft" is fully enough to support the close-up mirror movement to enhance the player's sense of immersion.
The tip of the iceberg of the huge background world view of 'Warcraft', along with the way of the plot, is slowly revealed in front of the players.
Under the guidance of the mysterious wizard, Thrall and his tribe moved to Kalimdor, the western continent.
However, after waiting for many days, Thrall found that the Warsong clan and their chieftain, Grommash Hellscream, who had been notified, were nowhere to be found.
After some searching, Thrall discovered that the Hellscream and the Warsong clan had been captured and held by human soldiers.
With great effort, Thrall managed to rescue Hellscream and the orcs of the Warsong clan, snatch the human ships, and head west.
However, a storm was encountered on the way, not only half of the ships were destroyed, but supplies were also in short supply.
So Thrall decided to cultivate for a while on this island, and this island is called the Darkspear Islands.
Surviving above this group of humans from Kul Tiras, as well as the local Darkspear clan, and the merman clan who were originally harmless to humans and animals but are now extremely fanatical.
.....for flowers...0
After meeting Thrall, Sen'jin, the leader of the Darkspear clan, graciously entertained the guests from afar, and told them about what had happened on the island.
Thrall thanked the trolls for their hospitality, promising in return that they would help the Darkspear clan fight off the humans on the island.
However, just after they worked together to kill the human leader and drive the remnants out of the island, they were ambushed by the murlocs, and Thrall and the others were all captured and taken to the murloc dungeon.
During this period, Thrall led a group of orcs to escape from the prison, and rescued the remaining orcs and trolls, ready to reunite and rush to save Senjin.
However, it was still a step too late, but when Thrall and the others arrived at the abyss altar, the sea witch's high-level murloc wizard had completed the sacrifice ceremony, and the dying leader of the Dark Spear lay on the ground.
The sea witch's fish people and the land people who escaped as sacrifices launched a decisive battle, although they were finally defeated by the strong orc and troll combined army and fled.
But Senkin was also powerless.
The new players are still sad, but for the old players who have played all the way from "Battlefield", they have already expressed that their resistance has been raised to a certain extent.
They even felt that in the old thief's game, if there was no drama of this kind of tear-jerking sacrifice, they would be a little less used to it.
In the story of the orcs, Sen Jin's death just made these old players have some emotions.
But then in the human story.
As the prince of Lordaeron, the paladin of the Knights of the Silver Hand, the plot of Arthas makes it difficult for many players to accept it.
It's not that the plot is too bad, but the impact of the extreme transition from light to dark.
And the suffocation, anger and sadness hidden in it.
RNP