I Developed Battlefield to Drive Players Around the World Crazy

Chapter 452 is so difficult!



Chapter 452 is so difficult!

Shield mechanism.

This is the difference between "Halo: Reach" and previous FPS games.

The feeling to A Yin is a bit similar to the armor in apex.

Before breaking the shield, there is no way to cause damage to the enemy, and the same is true for the character you control.

And once the shield is broken, even a small pistol can directly take away the opposite side.

Broken shield, this has become a more important point in the game.

This enlarged crosshair, although it is difficult to hit the head and other positions, is more difficult.

But obviously the game has no intention of letting players attack the key points in the plot campaign.

It is one direction, after breaking the shield, kill it!

In this mode, A Yin felt that this enlarged crosshair, combined with the auxiliary aiming in the game, was so cool to play.

"However, why do you feel that the weapons of the Covenant are so much more gorgeous and easy to use than the weapons of the human camp?"

In the game, enter the base and find a little old man who was hacked to death by the Covenant Berserker with an energy sword.

and a surviving teenage girl.

But the thing that A Yin cares most about is the weapons in the game.

Throwing objects, primary weapons and secondary weapons, this halo is not much different from other FPS games.

But the weapon types are not the same.

bells and whistles!

That's right, this is A Yin's first impression of the weapon in the halo.

Or first impressions of Covenant weapons.

Needle pistols that can track explosions, and plasma pistols that can charge up and easily break shields, can be said to be very distinctive.

And it's fun too.

The only drawback is probably that the bullets are not so sufficient, especially before the plasma pistol has been fired twice, the bullets are all used up.

And the power is relatively large, especially when the plasma pistol is charged at close range, most of the elite shields can be broken almost at once.

In contrast, the various firearms of the human camp, although the bullets are more abundant.

But most of the power is not strong, and it is not so fun.

"Sure enough, the Covenant's gun is still fun 々`!"

"No guns, no cannons, the enemy built it for us!"

A Yin threw away the submachine gun in his hand and picked up the energy sword in the hand of the Covenant Berserker.

Compared with firearms, this melee weapon energy sword makes A Yin feel more comfortable.

The power is super powerful, even in the face of elites, a stab from the back can kill them in seconds

"This scene, love it!

The first level is in an emergency, basically just briefly describing the background of the game to the player.

But if we want to talk about the big scene, it is probably to hold the stronghold and repel the enemy on the Covenant transport ship.

When it came to the second bayonet base, what was displayed was completely different.

Covenant forces attempt to enter the Forerunner ruins beneath the bayonet base.

In the face of the Covenant's attack, the Noble Squad arrived at the bayonet base and assisted the Army Guards stationed at the Office of Naval Intelligence to repel the Covenant's attack.

And helped the base activate the M71 anti-aircraft gun, resisted the Covenant's air attack, and then restored the base's communication array.

Even after the offensive was repelled, the Covenant light ships attempted to retreat.

However, under the guidance of the Air Force's GA-TL1 Longsword fighter-bomber, it was destroyed by the MAC artillery of the orbital defense platform of Reach.

The whole level completely shows the big scene of "Halo: Reach".

The Human Warthog, M71 anti-aircraft guns, and Longsword fighter-bombers.

At the same time, the Covenant also has powerful vehicles such as the Monster Princess and the Wraith.

As a player controlling Noble No. 6, it is not only to attack on land, but also to snatch Covenant vehicles.

However, it was in this level that A Yin clearly felt that the difficulty of the game had increased.

In the first level, he chose the easy difficulty, cutting melons and vegetables all the way.

At the second level, he listened to the 'suggestion' of the barrage and adjusted the difficulty of the game back to normal.

This suddenly made him feel the pressure.

Jackal mobs with shields, if they don't use grenades to follow the energy shield to attack, then their shields can absorb a lot of bullets.

Often leaves him short of ammo.

Secondly, that is, in this level, there are more elite monsters.

And the enemy will frequently use grenades to bomb, especially in the scene where he needs to use the target locator to bomb.

The two Wraiths of the Covenant will also bombard him. If the blood and shields are not satisfied, they will kill him with one shot.

What's more troublesome is that what A Yin didn't expect is that the enemies of this Covenant will also use vehicles.

".~ What the hell! This is my Warthog! Where's my teammate!"

(Is it) "Why is this so difficult! 99

All the way to the bayonet base, when the mechanism was restarted in the middle, A Yin got off the car and came to the top of the tower.

But the next second, others are stupid.

Because on top of his car, the Covenant's elite actually fought their own Warthog.

Don't you Covenant disdain to use vehicles!

In addition, there is the self-exploding wild boar beast, which is simply killing him.

A Yin, who has never been in contact with a tactical FPS game like Halo, still uses the old traditional Chuchu-style gameplay experience.

Just from simple to ordinary, it has already made him feel the rise of the water temperature.

At this moment, A Yin didn't even dare to think about how difficult it would be for the heroes and legends to go up.


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