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This upgrade introduced four new skills that could be upgraded. Rhodes' fire magic was upgraded to advanced level, his air magic to intermediate level, and his wisdom magic to intermediate level.
The final upgrade was given to intermediate water magic. Now Rhodes' spells are extremely powerful, especially the frost spells he learned from Jaina, which have increased in power by more than 50% with the addition of water magic.
Moreover, all four magic systems have been upgraded to intermediate level, and two others are at advanced level, making his magical power incredibly formidable. Both Azerothian spells and hero spells can be enhanced through the four magic systems.
This time, a large number of Burning Legion demons and Scourge undead creatures were wiped out.
However, the Scourge did not destroy most of its own forces; the undead were mostly wiped out by the demons themselves.
Archimonde's self-destruction killed all the remaining demons, so Rhodes only gained 3000 skeletons from this necromancy, which was better than nothing.
Besides the skeleton soldiers, Rhode's Eagle Eye spell also came in handy; the advanced Eagle Eye spell allowed Rhode to steal several very suitable spells.
First, there's Archimonde's Death Finger, a move that Archimonde used several times, and even his lieutenant, the Dreadlord, used once, which Rhodes successfully stole.
This move is only effective against a single target and consumes a staggering amount of mana, requiring 35 mana points to deal 50 base damage to the opponent.
This spell falls under the category of fel magic, so it will be enhanced by advanced fire magic, reducing mana consumption by 5 points and increasing its base power to 100.
Your own strength attribute will also provide a bonus to this move. One point of strength can increase the damage by at least 20 points, and 12 points of strength will increase the damage by 240 points.
With Rhode's current strength, the single-target damage of Death Finger would soar to 340 points, enough to instantly kill even the tankiest level 7 units like Behemoth, Black Dragon, and Titan.
Unfortunately, unlike hero magic, this move doesn't damage enemies within a range, and it's only effective against a single target. In terms of power, it's also slightly weaker than his own Thunderbolt.
The Thunderbolt spell, now boosted by 12 points of Strength and the intermediate-level air magic, will reach a power of 330. Although this is 10 points less damage than Death Finger,
However, Thunderbolt is an area-of-effect attack, and all creatures within its range will be affected by lightning damage. Its mana cost is as low as 8 points, while using Death Finger requires a full 30 mana points, which is enough to use Thunderbolt three and a half times.
Well, this magic trick is indeed very powerful, but it's tasteless to use and a pity to throw away!
With the Thunderbolt spell available, Rhodes couldn't think of any situation in which to use this magic. It was a fel magic spell, so perhaps he could try a different approach.
It is activated discreetly, unlike the violent commotion of lightning. Perhaps it can be used to ambush people in the future, or to impersonate the Burning Legion.
After much thought, Rhodes realized that this was the only area where he could use this magic. It was truly a shame that the famous Death Finger was not as useful as Thunderbolt after he learned it.
It's a pity that Rhodes was unable to steal the Death Hand, the group attack spell that Archimonde used at the end. Rhodes originally wanted to steal Archimonde's ultimate move.
Besides Death Finger, Rhodes Eagle Eye Tree also stole two other spells. One of them was the original Rain of Chaos. The spell he learned in Dalaran could only be called Rain of Fire, and its power was incredibly weak. Even with Rhodes's power, it was just a large-area fire spell, equivalent to a fire version of Blizzard.
However, unlike the Blizzard skill, this move uses fel energy and will cause great damage to the surrounding environment. Rhodes usually does not use it.
Chaos Rain, on the other hand, is different. This spell can be enhanced by one's own advanced fire magic, but it consumes 30 mana points. Each point of mana can summon a meteor to fall. After these meteors fall, they will cause huge Chaos Fel damage. At the same time, each meteor will summon a powerful Hellfire after landing.
Hellfire can exist for 360 seconds, but each point of power can increase its existence time by 20 seconds. Rhodes can now increase its existence time by 240 seconds, which is 580 seconds. These Hellfire can fight for about 10 minutes minus 20 seconds. Summoning 12 of these Hellfire consumes 30 points of mana.
Damn it, another lousy magic skill.
With 30 points of mana, wouldn't it be great if I summoned a fire elemental? Wouldn't it be great if I summoned a holy light elemental? Wouldn't it be great if I summoned a fire elemental and then unleashed a thunderbolt?
I still have 2 mana points left. Fire element only requires 20 mana points, and Thunderbolt only requires 8, so it only adds up to 28.
Fire elementals can exist for 24 hours, while Hellfire lasts for 10 minutes minus 20 seconds, and is the Hellfire summoned by Archimonde.
Its individual strength is about the same as its own golden statue, as its low-level magic immunity can counter fire elemental attacks, but it is countered by holy light elemental attacks. (Actually, in World of Warcraft, this thing is not immune to magic. If spellcasting classes in World of Warcraft were immune to magic, they wouldn't be able to play. In summary, it can only be immune to some low-level magic.)
Moreover, the evil energy contamination caused by the death of Hellfire is quite severe.
Moreover, Rhodes' fire magic has been upgraded to an advanced level, and the fire elementals he summons are four times his strength. With 12 points of strength, he can summon 48 fire elementals.
召唤的数量是12比48召唤时间是10分钟比24小时,而且消耗的法力值还多10点,所以用脚想也知道应该召唤哪一个。
As for the area-of-effect acrobatic damage it can cause, Rhodes doesn't care about that at all. Isn't it better to just cast a Thunderbolt?
However, this move would be perfect if it could be combined with the future Meteor Shower magic, or even a doomsday judgment, but for now, Rhode can only dream about it.
Like the Death Finger, this move can also be used when impersonating the Burning Legion. However, casting this move directly summons 12 Hellfires from the sky, making the special effects quite stunning.
Wait, maybe I shouldn't think like that. Rhodes suddenly remembered that his summoned fire elemental had become a holy light elemental after being infused with holy light power.
If that's the case, then theoretically, could I also inject fel energy into it?
Fel energy significantly amplifies fire; many fel spells have fire damage effects, and fel spells are also enhanced by fire magic.
Rhodes thought it was very promising. Now that he had obtained the conditions for using fel magic from Archimonde, Rhodes could inject fel energy into the summoned fire elementals if he wanted.
However, now is not the time for experiments. Rhodes plans to find a secluded place to test it out, otherwise he might summon a bunch of fel elementals.
The heroes who just saved Azeroth have suddenly become lackeys of the Burning Legion.
Rhodes shook his head and looked at the third magic he had stolen: the Legion Portal. He spent 40 mana points to open a portal linking to the Burning Legion's stronghold in the Twisting Nether.
This magic is a bit special; it's a skill Archimonde used during his attack on Mount Hyjal, and most of the Burning Legion demons were summoned by Archimonde using this move.
Legion portals grant bonuses to Strength and Advanced Fire Magic. Advanced Fire Magic allows Rhodes to summon high-level demons to Azeroth, and the portal's strength is enhanced, enabling it to accommodate high-level demons.
The Strength attribute allows the portal to last longer; one point of Strength can maintain it for 10 minutes, and 12 points of Strength can maintain it for 120 minutes, allowing it to be open for two hours.
Rhodes was speechless. This skill did look really powerful. With a portal open for two hours, Rhodes estimated that he could release at least several hundred or even a thousand demons.
Some high-level demons may even appear here, such as the Abyss Lord, the Dreadlord, and the Doom Lord.
The problem is that Rhodes cannot control the demons that emerge from these summoning portals, because they belong to the Burning Legion.
So what the hell am I doing opening a portal to the Burning Legion's stronghold in the Twisting Nether? Am I letting the Burning Legion invade Azeroth?
Chapter 155 Legion Portals, Academic Skills, and the Possibilities of Heroic Magic in Azeroth's Life Science
Rhodes had no doubt that if he were to open such a Legion portal, the Burning Legion's higher-ups would likely immediately reverse the spell, expanding the portal into a stable Legion portal and reconnecting the Twisting Nether with Azeroth.
It's even possible that Archimonde will be summoned again. Unlike ordinary demons, after Archimonde's death, Sargeras will immediately command Argus to quickly resurrect him using the power of the Death Titans. Kil'jaeden might even come along.
Damn Archimonde, couldn't you have given me a more suitable, more powerful one so I could use your magic?
Three spells, two of which were useless and one was a total rip-off! Especially the last one, the Legion portal, it was absolutely terrible!
Rhodes cursed Archimonde a hundred times in his heart, "You son of a bitch, look at all the terrible stuff your magic is!"
Rhodes sighed. He could at least use Death Finger and Rain of Chaos in some special situations. He could even try to develop Rain of Chaos and combine it with skills like Meteor Shower, Doomsday Judgment, or even Summoning Fire Elementals.
But Rhodes really couldn't understand what great use this Legion Portal could possibly have. Was it meant to push back the Burning Legion?
He wasn't Illidan; he wasn't that brave. If he had brought tens of thousands of holy dragons with him, would Rhodes still dare to do that?
Shaking his head helplessly, Rhode looked at the other spells, which he had obtained by secretly learning from the Dreadlord.
The Dreadlord has three spells. The first is to summon a swarm of putrid bees, which costs 4 mana and is quite powerful. It is a shadow spell, so it cannot be enhanced by fire magic, but it can be enhanced by water magic. Strength attribute can also increase the power of this spell. Overall, its power is roughly equivalent to the Magic Sword, but its attack range is greater than the Magic Arrow.
The second spell is Sleep, which can curse a target into a deep sleep, but the target will wake up after being attacked.
It also belongs to shadow magic and can be enhanced by water magic. It can put higher-level enemies to sleep, and the strength attribute can make the enemy sleep for a longer time. This move consumes very little mana, only a little mana is needed.
This move overlaps somewhat with blindness, but one involves falling asleep and the other involves suddenly losing sight and becoming unable to move. It can be used in conjunction with blindness and might be a good way to ambush people in the future.
The third skill is the Dreadlord's signature ability to summon Hellfire, but instead of Archimonde's group summoning, it summons a single Hellfire.
The summoned hellfire is about the same strength as the one summoned by Archimonde, but only one can be summoned at a time, and it lasts for 5 minutes.
One point of strength can increase its existence by 1 minute. Twelve points of strength can keep this Hellfire alive for about 18 minutes. This move consumes 5 points of mana.
Well, it's a repetitive ability. Is it really impossible to steal good skills with Eagle Eye? Or is it that the Burning Legion's various skills just don't suit you?
Well, at least I have mastered the power of fel energy. On the bright side, I might be able to improve these spells a bit.
Of the spells stolen this time, only the powerful versions of those from the Dreadlord and Archimonde were stolen; the others included some low-level fel spells cast by Eredar warlocks.
Sacrifice, Combustion, Corruption, Shadowburn, Soul Fire, Shadowflame, and Chaos Bolt (cough cough) are all similar in power to the skills of an Ice Mage and are considered regular Fel magic that can be cast by consuming a fraction of a mana.
These are the harvests from Eagle Eye Tree. This time, Somra also participated in the battle and his level increased by 3 levels, from level 5 to level 8.
Rhode put one of his three attribute points into Strength and the other two into Knowledge. Somra's Strength became seven and his Knowledge became eight, so he can now unleash at least four Chain Lightning attacks.
For upgrading intelligence, Rhode chose advanced air magic for the first skill, basic intelligence for the second ability, and finally, advanced magic power and academics appeared.
The "Academic" skill made Rhodes frown. In the original Heroes of Might and Magic game, this skill is a secondary general's exclusive skill. It allows heroes to learn other people's magic or transfer their own magic to others. It's a skill that main heroes would never want to learn, but is very useful for secondary generals.
Basic academic skills allow heroes to learn magic from each other when they meet. Influenced by the Wisdom spell, they can learn 1-2 level spells from each other. Intermediate skills allow them to learn 1-3 level spells from each other, while advanced skills allow them to learn 1-4 level spells from each other.
This skill is quite special. Logically speaking, Rhodes shouldn't have learned it, since his own heroes could have easily visited the magic guilds or magic temples in the city to learn magic.
There was no need to waste a skill slot, but Rhode thought of something else: to pass on the magic of Heroes of Might and Magic to the heroes of this world.
First, it can be confirmed that mages in the world of Azeroth, or rather, the existence of mages, are simply those who possess magical power.
For example, magic-based classes such as paladins, warlocks, shamans, and priests can also use hero magic; the best example is that they can use magic scrolls to cast spells.
Since magic scrolls can unleash hero magic, they can also be used by the native inhabitants of Azeroth through other means.
This academic skill is a very suitable choice, but if you can't learn it, then this skill becomes rather useless, and you can only transfer magic between heroes in the future.
So, should he learn it or not? After thinking for a moment, Rod decided to learn it. First of all, this skill wouldn't take up any of his skill slots, since his eight slots were already full.
Moreover, the arrangement is quite perfect. The only imperfection is that there is only one necromancy spell. You can buy undead heroes, so it is possible to have them cast necromancy spells.
If the Necromancy skill could be replaced with magic power, it would be a huge boost for Rhodes. What a pity!
After some thought, Rhodes decided to give it a try. Now that he had already acquired the academic skill, he would feel somewhat unwilling to give it up if he didn't learn it.
As a final skill, Rhode taught Somra basic academic skills, allowing her to teach her magic to others, and also learn magic from other heroes.
This ability is somewhat similar to the Hero's Spellbook. Rhode learned a lot of magic through the spellbook, but his academic ability is even more extraordinary.
But Rhodes can only learn, while academic knowledge can be taught to others.
After Somra learned academic skills, Rhodes immediately began his experiment, first taking out his own magic book and then exchanging it with Somra.
Somra, who has extensive knowledge of magic, wishes to learn the secrets of magic from you. Would you be willing to impart the secrets of magic to Somra?
A notification sound appeared from the system, which was slightly different from the one in the game. Without hesitation, Rhodes immediately agreed.
The moment Rhode clicked "agree," Somra copied all the low-level magic he had learned in Azeroth—mage spells, paladin spells, warlock spells, and two shadow spells.
Somra's Heroic Spellbook contained all the spells that Rhode had previously learned. However, since the beginner level of scholarship could only teach first and second level spells, Somra did not learn the powerful spells of the Burning Legion leaders that he had previously stolen.
"How is it, Somra? Can you use these spells now?" Rhodes asked.
“Of course, my learning ability was copied the moment I touched your magic book, my great master. I can copy any ability except for those that I cannot learn due to insufficient learning ability,” Somra said in the system space.
Somra learned everything: Shadow Light, Fel Arcane, and even the life magic that Rhode recently learned from the demigod.
Rhodes nodded with great satisfaction. With this ability, Rhodes could also have Somra pass on other spells from the world of Azeroth to other heroes like Scythek.
The Death Knight skills that Death Knights learned from the Lich King can also be learned by Somra through basic academics, and can even be taught to Rhodes.
Now only one question remains: is it possible to pass on Heroic Magic, or magic from other different lineages in the world of Azeroth, to others?
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